This three-month intensive course will give you a start in the world of Graphic Design, and introduce you to the most important design topics and tools.


Date: 2nd June - 30th July 2020
Mon, Tue, Wed and Thu.
Two months
Tuition fee 1459€
Graphic Design classes
Materials used in class
(The price doesn't include software)
All materials used in class will be provided.
Adobe Photoshop, Adobe Illustrator, Adobe Indesign, Figma.
Fluent in English.
18 years old or older.
A laptop with the latest version of Adobe Photoshop,  Adobe Illustrator,  Adobe InDesign, and Figma installed.
After completion of this course students will receive a certificate of participation from ESDIP Escuela de Arte.
On this course you will learn about communication, typography, composition, layout, visual identity, signage, and editorial design.

Graphic Design is one of the professions with more labor demand in recent years. Today, the designer, has to dominate a whole world of possibilities: posters, packaging, advertising, editorials, branding, typography, lettering, web, apps, magazines, brochures, etc. This requires from the designer a constant learning and challenge and an ability to see and understand the big picture. We further believe that good design is the result of a profound intellectual process, and not just about making “pretty pictures.” So, a solid understanding of design fundamentals is essential, not just knowing how to use the „tools“. To achieve this, we will give brief insights in the history of design, its most important influencers, and different approaches and theories surrounding design.  

At the end of the course  you'll be able to carry out basic projects oriented to graphic, layout and logo creation and be familiar with  basics and terms for web and UX/UI design.

This is a two-month intensive course will give you a start in the world of Graphic Design, and introduce you to the most important design topics and tools. Due to the limited time and intensive character of the course it is essential that students practice and work also outside the classes in order to achieve greater insight and progress. We believe it is more important to give a broad insight to get the students started in the field of graphic design and help them finding out, in what field to specialise later.

A large part of the course will comprise of implementing a variety of short graphic design exercises, and subsequently taking part in a collective group analysis of that work. Thus, you will develop your creative and analytical skills.

You will gain a basic and functional understanding of three essential software applications for a graphic designer: Adobe Photoshop, Illustrator, and InDesign as well as an introduction to Figma for UX/UI.
Fundamental concepts of graphic design
Composition and layout
Visual identity
Editorial design
Working with pixel and vector based imaging
Output multiple page projects
Prepare files for print media
Prototype and wireframe a UX/UI project
The course will cover current information, tools, and techniques used to create digital materials for a variety of visual communications applications including: resolution, colour modes, editing, file formats, and output for print and web media. You'll learn the basics of pixel-based software (Photoshop), how to edit, retouch, and colour correct images and cover vector-based software (Illustrator), developing problem-solving skills related to illustration techniques and output media files suitable for web and print. Following will be an introduction to digital page layout design software (InDesign), where you'll learn how to incorporate text, photos, and vector art files into composed pieces designed for print output. The course concludes with an introduction to UX/UI Design process and prototyping with the browser based software Figma.

At the end of the course there will be a project week with excursions to other design studios, masterclasses about sustainable design as well as paper and visits to a printing studio and a book binder.

On this course you will learn about communication, typography, composition, layout, visual identity, signage, and editorial design.


CHRISTIAN SCHÄRMER is co-founder and art director of the design studio PROXI.ME and publisher of SCHLUCK magazine. Since 2005 he has given lectures on visual systems and similar subjects at the main institutions in Spain and abroad, and has been Head of the Editorial Design Master Degree at Elisava (Universitad de Pompeu Fabra) in Barcelona for 3 years.
GIACOMO VERGNANO is an experience designer from Turin, Italy.
He has a background in visual design, creative coding and product design. In the past years he worked in various Berlin tech startups as design leader, always trying to keep time and space for personal experimentation. He is now leading the Creative Design team in SumUp.
KATARINA PETROV is an experienced Berlin-based Senior Product Designer and Design Team Lead, currently working @Delivery Hero. She enjoys researching, evaluating, designing, mentoring and managing designers as they create innovative, user-centered and memorable solutions.Before that she worked as a Digital Designer in advertising and art filed in Slovenia for many years.
KATRIN SCHIEBLER & THOMAS BOBER have founded an agency that aims to promote new green lifestyles in the age of destructive consumerism and accelerate the change towards new green lifestyles through good communication. How can this work and what does it take? Can we really change something with sustainable design and how do we know what is really sustainable? How can we make really good sustainable products stand out and even become mainstream? How do you reach people who are not yet interested in sustainability and how do you get them to rethink? Creating sustainable design projects requires a holistic approach. You need extensive research, talk with the the engineers, rethink the production process and planning for the full life of the product. And sometimes it is most sustainable to develop a product that simply will not break. Shorter life cycles of products simply mean more waste. Good design, good materials and good workmanship counteract this.
MARCOS MORALES is a graphic designer from Buenos Aires, Argentina currently living in Heidelberg, Germany. 9 years ago he jumped the “I can’t draw” stage by making digital collage. Nowadays, most of his work is based on a mix of collage and digital illustration. With an educational background in visual communication and branding, his collages are loaded with structures, meanings and hidden messages.

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